Native apps your users
actually want to use.
iOS and Android design that feels at home on the platform — not a web app crammed into a shell. Human Interface Guidelines compliant. Material Design 3 compliant. App Store assets included.
The app ships. The reviews come in. They are not kind.
Most mobile UX problems are platform problems — using web patterns where native patterns belong.
Web app ported to mobile that feels clunky — every interaction fighting the platform
iOS and Android versions that look like different products from different companies
App rejected from the App Store for Human Interface Guidelines violations
High uninstall rate in the first week — users never find their first value moment
Users saying the app is more confusing than the website it replaced
What we design
Eight surfaces. All native.
From consumer apps to B2B tools — we design for the contexts and platforms that matter to your users.
Consumer iOS apps
Designed for the App Store from day one. Human Interface Guidelines compliant, gesture-native, built around how iPhone users actually hold and use their device.
Consumer Android apps
Material Design 3 throughout. Adaptive layouts for the full range of Android screen sizes, dynamic colour, and platform-native navigation patterns.
B2B mobile tools
Field service, logistics, internal tooling — we design for complex workflows on small screens without stripping out functionality.
Companion apps
Apps paired with an existing web product. We design so the mobile experience complements — not duplicates — what users already know from desktop.
Onboarding & activation flows
The first 5 minutes decide whether users stay. We design onboarding that gets users to their first value moment with as little friction as possible.
Notification & engagement design
Push notification copy, in-app nudges, and re-engagement surfaces designed to drive retention without burning through user goodwill.
Settings & account management
The screens most apps neglect. We design settings that users can actually navigate — and that follow platform conventions so nothing feels surprising.
App Store screenshots & metadata
Store screenshots, feature graphics, and preview assets designed to convert the browse into a download. Sized and spec-checked for every device tier.
Five steps.
Platform-right
from day one.
We audit the platform, research native patterns, wireframe the structure, and only then design the full UI. No shortcuts that create platform violations.
Start your projectPlatform audit & competitor review
We audit your existing app (or brief) against platform guidelines, review 3–5 competitors, and identify the patterns your target users already know from comparable apps. You get a written brief before design starts.
Native UX patterns research + IA
We map the information architecture for both platforms separately — because tab bars, navigation drawers, and back gestures work differently. Screen list and navigation map reviewed with you before wireframes begin.
Wireframes
Low-fidelity wireframes for every screen. We review these with you before touching visual design — catching structural problems early costs a fraction of catching them in high-fidelity.
High-fidelity design in platform-native style
Full visual design in Figma, with separate iOS and Android files. Each screen styled to feel native — not just shrunk-down web. Interaction states, loading states, and empty states all included.
App Store assets + handoff
Store screenshots, preview assets, and icons delivered. Figma files annotated for developers. Interaction specs written out. 2-week support window open for dev questions post-handoff.
Six deliverables.
Nothing vague.
You know exactly what you are buying before you commit. Here is every output from every app design project.
Start your projectiOS Figma file (HIG compliant)
Full iOS design following Apple Human Interface Guidelines. Every screen, state, and component — annotated and ready for Xcode handoff.
Android Figma file (Material Design 3)
Full Android design following Material Design 3. Adaptive layouts for the range of Android screen sizes, with platform-native component patterns.
Design system for both platforms
A shared component library covering typography, colour, spacing, and interaction states — so your developers have a single source of truth for the build.
App Store / Play Store assets
Screenshots in every required size, feature graphic, and app icon set. Spec-checked against Apple and Google submission requirements.
Interaction specs for developers
Annotated notes on gestures, transitions, animations, and edge cases. Enough detail that developers don't need to guess how anything is supposed to behave.
2-week post-handoff support
After we hand off, your developers will have questions. We keep a 2-week support window open to answer them before we close the project.
Client results
What broke. What changed.
The problem
Fintech app had a 2.9-star rating. Reviews consistently mentioned confusing navigation and a sign-up flow that felt broken. Internal team had made incremental fixes for two years with no improvement to the rating.
What the audit found
Platform audit found the app was using web navigation patterns on iOS — no tab bar, back buttons in non-standard positions, form inputs that didn't trigger the right keyboards. The onboarding flow had 11 steps where 4 were sufficient.
Redesigned iOS and Android apps launched 6 months post-handoff. 4.8-star rating within 90 days. Onboarding completion rate improved from 34% to 71%.
The problem
Field technicians were abandoning the mobile app mid-job and calling the office to complete tasks by phone. Mobile task completion rate was 28%. Management assumed the problem was training.
What the audit found
Usability review found technicians could not complete core tasks with gloves on — tap targets too small, swipe-dependent interactions, a signature capture flow that required removing gloves. Task flows were also designed for office workers, not field context.
Redesigned app with glove-compatible touch targets, simplified task flows, and offline-first data entry. Task completion rate went from 28% to 84% in the first month.
Right for you if…
Companies with a web product that needs a native mobile companion
Startups building mobile-first — where the app is the product
Teams whose App Store reviews mention UX, navigation, or confusion as the problem
Products targeting users on the go — field teams, consumers, travellers
Teams who need a simple PWA or web wrapper — we design native, not web-in-a-shell
Pre-prototype stage teams — you need product definition first, not pixel-perfect design
Three scopes. All transparent.
Full native design for iOS or Android. Best when you are launching on one platform first or redesigning an existing app on a single platform.
Native design for iOS and Android, done in parallel. Separate Figma files, separate platform conventions — not a single design exported twice.
Native app design for both platforms plus a unified design system that covers your web product too. Best for companies unifying their product design across all surfaces.
Why so much less than Western agencies? We are India-based. Our cost base is lower — passed directly to clients, not pocketed as inflated day rates.
Not sure if native design is worth it over a PWA? Let us show you the difference.
Common questions about app design.
If your question isn't here, book a free call — we'll answer it.
Ask us anythingDo you design for both iOS and Android?
Yes. We design natively for both platforms — separate Figma files that follow each platform's own guidelines. iOS follows Apple's Human Interface Guidelines. Android follows Material Design 3. We don't port one design to the other and call it done.
Do you follow Apple HIG and Material Design?
Yes, strictly. HIG and Material Design 3 compliance is built into our process from day one — not added at the end as a checklist. This is how you avoid App Store rejections and how your app feels native rather than like a web page in a shell.
Do you hand off to our developers?
Yes. Every project ends with a structured developer handoff — annotated Figma files, component specs, interaction notes, and a 2-week support window for developer questions after handoff. Your developers should not need to guess how anything works.
Can you design the App Store screenshots too?
Yes. App Store and Play Store screenshots, feature graphics, and preview assets are included in all projects. We follow the exact size and content specifications for every device tier — and we write the screenshot copy too.
What if we only need one screen or flow redesigned?
We do take focused single-flow projects — onboarding, a checkout flow, or a key feature. Tell us what you need on a scoping call and we will confirm whether it fits our process and what it would cost. We will not take on work that is too small to do properly.
Do you do the development too?
We are a design studio, not a development agency. We design; your team or a development partner builds. We structure our handoff specifically to make the developer's job as clear and fast as possible. If you need a dev partner recommendation, we can help.
Related services
Not sure where to start?
These services pair well with app design — or come before it.
Build the app your users keep.
Book a free 30-minute scoping call. No pitch. If we're not the right fit for your project, we'll say so.