Problem to tested prototype
in 5 days.
A structured sprint that compresses months of product debate into one focused week. Map the problem, sketch solutions, prototype, and test with real users — before you write a line of code.
Months of debate. No resolution. Everyone has an opinion.
The problem is not that your team lacks good ideas. The problem is that you have no mechanism for choosing between them.
Months of feature debate with no resolution — everyone has an opinion, no one has evidence
Shipping things without knowing if users actually want them — and finding out the expensive way
Team misalignment between product, design, and engineering on what to build next
A redesign that stalled because no one could agree on direction, so nothing moved
Investors or stakeholders asking for proof of concept before committing budget
What happens each day
Five days. Five phases. One clear answer.
Every day has a defined output. You know what you will have by the end of each session before we start.
Understand
Map the problem space, interview internal experts, and pick a single target to solve. Everyone aligns before anyone sketches.
Sketch
Individual solution sketching — no groupthink, no HiPPO effect. Everyone generates ideas independently before sharing.
Decide
Structured critique of every sketch. We pick the strongest solution and storyboard it into a testable sequence.
Prototype
Build a realistic-looking Figma prototype — realistic enough to provoke genuine reactions, not so polished it wastes time.
Test
Five 30-minute user interviews. Real users. Real reactions. Clear answers about what works and what does not.
Five days.
No filler.
No wasted time.
Each day is structured to the hour. You know the agenda, the outputs, and your time commitment before we start.
Book your sprintKickoff + Expert interviews + How Might We mapping
We start with a 90-minute kickoff to align on the long-term goal and sprint questions. Then we interview 3-4 internal experts (engineers, support, sales) to surface what each team knows. We close by mapping How Might We opportunities across a shared problem map — and vote to pick the target.
Lightning demos + Crazy 8s + Solution sketches
Each person spends 20 minutes finding inspiring solutions from other industries — not for copying, for sparking ideas. Then we do Crazy 8s: 8 rough sketches in 8 minutes. We close with a detailed three-panel solution sketch per person. No discussion during sketching — deliberate isolation produces better thinking.
Decision-making + Storyboarding + Prototype planning
We use a structured critique — art museum, heat map, speed critique, straw poll, supervote — to pick the strongest sketch without open debate. Then we storyboard the winning solution across 10-15 frames and plan exactly what the prototype needs to communicate. Prototype planning cuts build time in half.
Prototype build in Figma
We build a high-fidelity Figma prototype from the storyboard. The goal: realistic enough that users react as they would to a real product. We also write the interview script, confirm the 5 test participants, and do a dry run of the testing session.
User interviews (5 sessions x 30 min) + Synthesis
Five individual 30-minute user interviews. Each session is recorded and observed by the sprint team. After interviews we spend 90 minutes on synthesis — identifying patterns, moments of confusion, and clear signals. We close with a decision: validated concept, clear pivot, or next sprint question.
Six deliverables.
All concrete.
You should know exactly what you are buying before you commit. Here is every output from every sprint.
Book your sprintTested Figma prototype
The full prototype used in testing — interactive, annotated, and handed off in a format your team can use immediately for further design or stakeholder presentation.
User interview recordings + synthesis
All five sessions recorded. A written synthesis document identifying patterns, key moments of friction, and the clearest signals from real users.
Decision log
A record of every major decision made during the sprint — what we chose, what we rejected, and why. Prevents the same debates from happening again.
Validated concept or clear pivot
An honest assessment: does the concept work, or does it need to change? If it needs to change, we tell you exactly what direction the user data points to.
Sprint retrospective doc
What worked, what did not, and what the team learned about how you make product decisions. Useful for running future sprints internally.
90-day roadmap recommendation
Based on sprint outcomes, we recommend the next 90 days: what to build, what to test further, and what to deprioritise. A starting point for your next planning cycle.
Sprint results
What teams decided.
What happened after.
The problem
Product team had been debating three possible approaches to a core collaboration feature for four months. No one could agree, two engineers were blocked, and the next quarter's roadmap was on hold.
What the sprint found
Sprint validated one approach definitively — users in testing reacted immediately and positively to the third option, which the internal team had rated least likely to succeed. The two rejected approaches produced visible confusion in four out of five sessions.
Saved an estimated 3 months of development on a direction that would have needed to be rebuilt. Team shipped the validated approach 6 weeks after the sprint.
The problem
Checkout completion rate had been stuck at 52% for two quarters. The team had shipped three incremental improvements with no measurable impact and was debating a full redesign versus continued iteration.
What the sprint found
Sprint identified that the primary drop-off was not friction in the form — it was a trust gap at the payment step. Prototype tested a redesigned payment section with social proof, security signals, and a simplified layout. Four out of five users completed without hesitation.
34% lift in checkout completion rate after the sprint design was built and shipped — within eight weeks of the sprint.
Right for you if…
Teams stuck in endless feature debate with no way to break the deadlock
Founders who want to test an idea before spending months building it
Product teams preparing a major redesign and need validated direction first
Companies who need stakeholder or investor alignment before committing budget
Teams who already know exactly what to build — a sprint adds no value here
Teams needing full product design end-to-end, not just validation
Three formats. All transparent.
Fully remote design sprint for distributed teams. All exercises in FigJam, prototype in Figma, user interviews via video. Ideal for global teams or those with tight timelines.
In-person facilitated sprint at your office. Higher energy, faster decisions, stronger team buy-in. Travel costs billed at cost. Best for leadership alignment or high-stakes product decisions.
Sprint to validate, then straight into build. No handoff delay, no context lost. We go from tested prototype to production-ready designs in four weeks. Best when speed to market matters.
Why so much less than Western agencies? We are India-based. Our cost base is lower — passed directly to clients, not pocketed as inflated day rates.
Not sure a sprint is right? Start with a free scoping call — no commitment required.
Common questions about design sprints.
If your question is not here, book a free call — we'll answer it directly.
Ask us anythingWhat is a design sprint exactly?
A design sprint is a structured 5-day process — developed at Google Ventures — that compresses months of product debate into one focused week. You map the problem, sketch solutions, pick the strongest one, build a realistic prototype, and test it with real users. By Friday you have a validated answer, not more questions.
Do we need to be available all 5 days?
The core team (product lead, one engineer, one stakeholder) should block 4-6 hours per day for Days 1-3. Days 4-5 are mostly us — you join for the prototype review and user interview synthesis. We design the schedule around your time zone and calendar before we start.
What if the prototype tests badly?
That is not a failure — that is the sprint working. Learning in 5 days that an idea does not resonate with users is worth months of saved engineering time. We deliver a clear pivot recommendation alongside the findings so you know exactly what to try next.
Can we do it remotely?
Yes. Our Remote Sprint is designed for fully distributed teams. We use FigJam for collaborative exercises, Figma for prototyping, and video calls for all sessions. Remote sprints are just as effective — some clients find the asynchronous sketch phases produce better independent thinking than in-person sessions.
What do we need to prepare in advance?
We send a pre-sprint briefing document one week before we start. You will need to: identify 1-2 key stakeholders, complete a short problem framing questionnaire, and share any existing research or analytics. We handle everything else — including recruiting the 5 test users.
How is this different from a hackathon?
A hackathon produces working code. A design sprint produces a tested prototype and validated learning. The difference matters: code takes weeks to build and is hard to change. A Figma prototype takes hours and can be reworked instantly. Design sprints answer the question before you write a single line of code.
Related services
Before the sprint. After the sprint.
A sprint works best when paired with the right services at each stage.
Five days. One answer. No more guessing.
Book a free 30-minute scoping call. We will tell you if a sprint is the right tool — and if not, what is.